Oct 28, 2006, 04:41 AM // 04:41
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#41
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Frost Gate Guardian
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Quote:
Originally Posted by crimsonfilms
IMO people are just getting confused and frustrated because of tactical atrophy.
That is what you get for farming mindlessly with the same skill for the pass several months.
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Well yes... we can always try to come up with a better tactic... But I mean, if ANET chooses to be persistant... it doesn't matter how many times or ways we change our tactics... They'll most likely nerf something somehow somewhere How many more times will we be able to change our tactics until it is utterly impossible to solo?
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Oct 28, 2006, 04:50 AM // 04:50
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#42
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
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Quote:
Originally Posted by The Pointless
The point there is, maybe you should consider packing a slowdown skill now.
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Of course, aren't you going to be upset when they nerf slowdown skills cause its keeping the monsters from running away.... =)
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Oct 28, 2006, 05:41 AM // 05:41
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#43
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Frost Gate Guardian
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the anet devs should stop trying to force people into what THEY want GW to be but to focus on what their CUSTOMERS WANT GW to be. otherwise they wont have that many custoemrs buying their future expansions.
they need to LESS ARROGANT and LISTEN to their customers more.
people playing pve play for fun, keep it fun. people playing pvp want it challenging, make it challenging THERE but LEAVE PVE ALONE.
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Oct 28, 2006, 06:28 AM // 06:28
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#44
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I haven't really noticed any insanity in the mobs. Yeah, they'll break contact around 25% life, but a quick lightning orb or a couple arrows will finish things up. I've actually found that monsters are even more willing than ever to stand in AoE. That being said, the change has made THK easier than ever... the mursaat now attack the white mantle and tundra giants for some reason. Good stuff.
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Oct 28, 2006, 06:58 AM // 06:58
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#45
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by xXa1
the anet devs should stop trying to force people into what THEY want GW to be but to focus on what their CUSTOMERS WANT GW to be. otherwise they wont have that many custoemrs buying their future expansions.
they need to LESS ARROGANT and LISTEN to their customers more.
people playing pve play for fun, keep it fun. people playing pvp want it challenging, make it challenging THERE but LEAVE PVE ALONE.
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There is a reason Anet are game developers and you are not. One of these reasons is because they know better how to create a game.
PvE is fine. PvP is excellent with some nice implementations like the new PvP chars.
The game is not a democracy. I assure you, for every complaint you make I can find someone that disagrees with you. Anet listens to the majority - and you are not in it.
The only one being arrogant is you for assuming the developers are here to make the game on your whims.
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Oct 28, 2006, 07:19 AM // 07:19
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#46
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Banned
Join Date: Dec 2005
Location: In the woods
Guild: Elite Crew
Profession: W/E
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Quote:
Originally Posted by Avarre
There is a reason Anet are game developers and you are not. One of these reasons is because they know better how to create a game.
PvE is fine. PvP is excellent with some nice implementations like the new PvP chars.
The game is not a democracy. I assure you, for every complaint you make I can find someone that disagrees with you. Anet listens to the majority - and you are not in it.
The only one being arrogant is you for assuming the developers are here to make the game on your whims.
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your right but also wrong.. they dont know better.. all they know is how to program.. WE tell them if the game they make is good or not..what is good or not.
and as for the whole majority thing.. the only reason why we anti being told what to do folks are not the majority.. is because we stopped playing along time ago..
people like you that seem to be happy with everything anet can possibly come out with are all over the place now.. pretty much the only ones left..
i wonder why?
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Oct 28, 2006, 07:25 AM // 07:25
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#47
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Narutoscryed
i wonder why?
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Probably because we are.
I also know that whenever a major change happens, people burst into tears and ignore everything else. Then they find a new way to do things effortlessly, and stop threatening dire consequences if they are not given their carebear things back.
Oh, I'm far from happy with everything, that doesn't mean I have to go around telling people about it. Much rather encourage what works, especially when there's much more of it.
That's different than complaining that complete mindless money-grinding farming was made different. Oh Noes! Whatever shall we do? Good players will find what works, and the sobbing will eventually find out what they're doing and copy them. Life goes on.
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Oct 28, 2006, 07:27 AM // 07:27
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#48
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Academy Page
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Mods pleace do ur jobs and stop the flood of topics like "the update sucks", "they nerfed my build", "im leaving gw now", "gw is no fun anymore", ect.
1 tread like that is fine. So the whiners can whine against each other but not 30 topics all 'bout the same update.
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Oct 28, 2006, 07:32 AM // 07:32
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#49
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Originally Posted by The Pointless
I didn't say everyone, but at least someone in any party should carry a snare. Maybe the Mesmer has room for a Burden, or the Ranger can pack Pin Down for once.
Allow me to quote the film Philadelphia: "Where there's a problem, there is a solution". The game has evolved, so must you. You face new problems, now find a solution and put it into effect.
I am really getting tired of all these complaints now, it's getting me down.
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Yes I believe in this statement. However a monster or mob who runs with one hit is a bot off the mark dont you think? Now if the monster flees after having say some major health cut down to heal or regroup its cool. Major games nowadays do just this. Of course they should improve the AI for the creatures to act according to physical build. Bigger monsters usually slug it out (think ogre/trolls). Medium monsters are confident until their health drops (think humans/orcs). Smaller monsters can probably run if their alone but not so if they are in numbers (think goblins). Animal type monsters with little intelligence might not know the meaning of fleeing.
Maybe Im the only one who is comepletely happy with most of the updates. But then again Im a PvPer. I guess Ill hit PvE and see what the suffering is about.
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Oct 28, 2006, 07:36 AM // 07:36
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#50
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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Oct 28, 2006, 07:39 AM // 07:39
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#51
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by vaxmor
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PvE players do not use snares. Just like W/Mos with Mending and a Firey Dragon Sword do not have any more than 8 in Sworsmanship.
(Edit: My post was obviously in jest, well, sortof anyway, it's sadly true for the majority...)
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Oct 28, 2006, 08:00 AM // 08:00
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#52
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Jungle Guide
Join Date: May 2005
Location: Finland
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I don't find it fun to slay mindless creatures. Now they are a bit smarter and need more work to kill them. That is fun.
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Oct 28, 2006, 08:08 AM // 08:08
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#53
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Krytan Explorer
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Quote:
Originally Posted by Blackest Rose
I consider myself a normal PVE player and I've read all the threads which have sprung up today as a result of the AoE change.
I'm not a major farmer, but occassionally do duo UW runs and one or two other things like that, but only for an hour or two a week....
I do them as they're part of the game and most importantly - because it's fun.
I also do all the missions and quests because it's fun.
I feel I play the game normally and the way it's meant to be played.
I'm not a CR'er or into making millions of plat - I really don't care about it.
I have no 15k armor and a modest money bank with 8 characters - 6 of which have done all missions in both prophecies and factions.
I love this game, it's gorgeous graphics and the fun and challenges it brings.
Now this AoE change has come and I'm not going to say it ruins the game for me, or my farming builds, or that I quit BUT what I am going to say is that it reduces the fun of play for me.
Last night (playing a normal quest) I hit a monster with a sword and he ran away from me, one hit and he ran and continued to run away - what's the point of this? it doesn't make the game fun - I just ran after him, 30 secs later he runs out of places to run and I kill him.
Now do that with every monster - instead of spending my time fighting and using skills etc I'm going to spend the majority of my time chasing after stuff?
Is running after stuff considered fun - not in my book.
I don't know what anet will do (if they do anything) to put back the fun but I really hope they do.
My CE and standard editions are in the post - this has taken the edge off of my excitement as I think of having to chase monsters across wide african plains......
For those of you who play PVP - this is akin to someone only equipping running skills to deliberatley piss you off in an arena - is that fun?
With this patch some fun has been removed and it does sadden me.
I hope anet find a way to address this problem.
It's not about - OMG my farming build is nerfed, for the average player it's about having fun. For me the fun aspect has been toned down a notch.
People can agree or disagree - I really don't care but just like I hate trade spamming and I hate pointless running. Strategic running is fine but that's not what we're getting.
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well put i agree totally and to those who can only contribute 'add slowdown skills', maybe we should all equip slowdowns instead of res? why the hell should we have to switch our skillbar around everytime anet nerf the hell out of gw.
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Oct 28, 2006, 08:18 AM // 08:18
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#54
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
well put i agree totally and to those who can only contribute 'add slowdown skills', maybe we should all equip slowdowns instead of res? why the hell should we have to switch our skillbar around everytime anet nerf the hell out of gw.
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Exactly, why should you ever have to change your skillbar to adapt to different areas, the entire purpose of the changeable skillbar. You, sir, are either a scrub, or need to be a bit clearer with your sarcasm.
You also need to learn the meaning of nerf, because the game has not been nerfed. Neither have your tactics (or lack thereof), or your builds. With no snares I can happily rip apart the areas of NF I've been though... no snares and no res either, since you seem to value that too.
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Oct 28, 2006, 09:53 AM // 09:53
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#55
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Krytan Explorer
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I agree,im already desperatly looking everywhere for fun but there is none..its to straightforward and guildwars kind of feels like its an "Online game for dummies" since its so easy and the players i meet show little signs of intelligence.
Dont get me whrong either,ive had some good times with this game but i cant find any joy in the game anymore,most importantly because its to damn easy,theres no challenge in it,dont you want a challenge?
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Oct 28, 2006, 09:54 AM // 09:54
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#56
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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If the AI were working as intended ("as posted in the update notes") then it might not be so bad. However, the mobs seemingly at random will either run away, or chase a player the entire length of the map, Monk mobs are especially annoying because they don't kite, they just run straight to the next group. There isn't really a good PvP analogy for 8-person teams suddenly turning into 16 people on a side, is there? In PvE, the characters are almost always outnumbered to begin with.
PvP is about balance and fairness. PvE, it's the player's superior skill against the mobs' superior numbers and ability to break the rules the players have to obey (level cap, double-damage half-casting-time bosses, multiple instances of a single skill on a skillbar, AND literally inhuman reflexes for interrupting.) PLEASE stop trying to make PvE "more like" PvP when the entire metagame is completely different. There are people who PvP, and enjoy it for what it is. There are people who play only PvE, and enjoy it for what it is.
It's well past time that people stopped trying to compare the experiences. The only real thing they have in common are the characters. The entire game is different when playing PvP or PvE, AND IT SHOULD BE. That's how to appeal to the most number of people.
Hopefully, ANET figures out that the people who don't PvP, don't want to play a game that's more "PvP-like" for the same reasons. And for the PvP people who don't understand the complaints, well, you don't HAVE to like the RPG/PvE aspect of the game, but realize that it's there, and is NOT the game you play.
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Oct 28, 2006, 10:11 AM // 10:11
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#57
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Academy Page
Join Date: Sep 2006
Guild: Broken Legion
Profession: Mo/E
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What annoys me the most, they have pretty much nerfed Necromancers all together, i cant cast any curse on something without being the target of agro, how can this encourage team play, everything stops attacking my team and kills me. Necros are now officially the useless class, any curses PvE build has been ruined
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Oct 28, 2006, 10:26 AM // 10:26
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#58
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Ok, to all of you posting "adapt" etc etc.... SHUT IT.
This update has been terrible on the AI side of things. I was roaming around doing an enormous amount of quests today on my lvl10 Paragon and what do you know. I tell my 3 heroes to go aggro a group of monsters and fight them while I run the OTHER way to get a stone tablet. What happens? The monsters from across the map SKIP OVER MY HEROES and come all the way ACROSS THE WHOLE MAP (i couldnt even see them until i saw the red dots approaching from the edge) to kill me, and wouldn't unaggro from me not matter how much I kited. This is so broken.... how shall I adapt? Bring Dolak Signet so i can sit there and take a beating? NO.... shut up shut up shut up! NO.
This AI needs to be fixed, it is ridiculous..... I hit a warrior boss today, ONCE with a spear, only to have him run around mindlessly kiting my group for about 20 mins while he periodically stopped to use heal sig. Kiting from a 9dmg spear throw? Looks to me like this warrior boss is a complete chicken Sh*t. Thx, but no thx.
Other then this AI issue, everything is fine. I was able to farm charr mysteriously though, seems this AI nerf is effecting physical dmg attackers for then casters. FIX IT PLS ANET!
Oh, and Since I head Blue's new running academy, I still have customers that PM me. So I was running droks earlier today...oh and look... the GRAWL won't stop following, even when i doubled sprint AND charge, they kept pace like none other. Hmmmm.......grawl with windbourne speed? Storm Djinn's Haste? Nope, they are not eles...OOPs. Necros have no speed boost skills, yet the Guile will continue to follow. Now I have been around and run too much to know that you must stop and let the Guile cast... but guess what? I turned around, and the Guile casted, then started to run away. Then I ran forward again, and he turned around AGAIN. This process repeated around 9 times before I just said I QUIT, refunded the customer, told him I will need to analyse the new AI, and said have a nice day. The guile and grawl after about 6 cycles of sprint and charge, and 2 of them BOTH, wouldnt go away. This defeats another "update" they did a long time ago!
Last edited by Lord Sojar; Oct 28, 2006 at 10:34 AM // 10:34..
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Oct 28, 2006, 02:22 PM // 14:22
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#59
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Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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Quote:
Ok, to all of you posting "adapt" etc etc.... SHUT IT.
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To all the people who spew this... NO.
It's clearly just a screw up, somewhere in the AI code. Give them time to find it and correct it, WITHOUT SCREAMING "THIS GAME IS RUINED!"
For the time being, just pack a snare and get on with the game.
[EDIT]I should have seen the Red Engine's overzealous censorship coming... =\
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Oct 28, 2006, 02:48 PM // 14:48
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#60
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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You know, I took my SS through Consulate Docks yesterday. If there was an AOE nerf, I didn't see it. I've rarely seen so many -37's flying up in the air. I'm not saying it doesn't exist, but I did this with henchies and a couple Level 5 or lower heroes yesterday and got masters (or whatever it is in NF). If I hadn't been an SS, I don't think we would have made it so quickly through.
(Now will come all the boasting. "I soloed that mission using only one skill and had my monitor turned off. Big deal!")
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